Bayou Blast
In closed testing on Google PlayOne tap. That is the whole control scheme. Your mossy crate runs on its own through a neon-lit, haunted bayou — you tap to jump, and that is all you need to climb catwalks, hop hover-cars, clear crystal spikes and sparks, collect every coin, and reach the glowing portal at the top of each level.
One-touch controls
The crate always runs forward. Every jump, every ramp, every landing comes down to a single well-timed tap — easy to pick up, hard to master.
25 painted levels
Flytrap swamps, moonlit woods, misty graveyards, subway tunnels, neon city rooftops and deep space — plus a bonus foundry level to round out the set.
Climb like 1981
Levels are built the old arcade way: zigzag floors, ladders between them, the goal at the top. Walk off an edge and you fall.
Quests on every level
Find the secret stash, grab every coin, or finish without a single death. Each quest pays coins into your wallet once.
You play the painting
The walkways, ladders and hazards you jump on are the ones in the artwork — every scene is a painted place, not a tile set.
Quiet by design
No accounts, no sign-in, no ads, no tracking. It works fully offline, and your progress stays on your device.
Tap. Jump. Climb.
Zigzag catwalks run right, then left, then right again, all the way to the portal at the top. Ramps launch you, ladders carry you up, and crystal spikes punish a lazy tap.
Every level is a painted place
Swamps, graveyards, tunnels, rooftops and deep space — each level is its own scene, and the thing you are standing on is the thing in the picture.
Secrets worth hunting
Some gaps are not mistakes. Drop through the right one and you land in a hidden stash room — one of three quests waiting on every level.
A one-touch platformer with 25 painted levels and a quest on every one. No ads, no accounts, no tracking — it plays fully offline and everything stays on your device. Currently in closed testing on Google Play.